Top Brands in Electronic Project Kits
As the availability of STEM careers grows, the need for well-educated employees grows as well. For students to get the best education, they need to learn with the best products. When you want high-quality STEM products for your school, try these top brands.
Arduino's classroom programs for middle school to college students provide relevant, fun, and creative STEAM lessons for coding, electronics, and programming. The open-source approach and cross-curriculum content are essential tools to enhance PBL instruction for individuals and groups.
Chibitronics designs paper circuits that enhance STEAM learning across the curriculum. Students can make their art projects interactive, illuminate their writing assignments for emphasis, create a map of the stars in the current night sky, or engineer their own tiny cities.
Chaney Electronics project kits are used by thousands of teachers for robotics, soldering, light displays and more. Kits are designed for different skill levels, but all of them are easy, affordable, and fun!
Brown Dog Gadgets offers educational STEM products for schools and DIY kits for everyone from 3rd grade students to adults. With a focus on alternative energy, their kits are fun to build and practical to use.
Raspberry Pi enables people across all demographics to use computers in projects that used to require a large budget. In schools, students benefit from a computing education that previously wasn’t available to them.
Popular Curriculum for Electronic Project Kits
Circuits - Constructing their own circuits helps students learn about electricity and how their electronic devices work. Younger students can start learning with snap-together blocks, while older students can start with soldering.
Soldering - For middle or high school students with better dexterity, soldering circuits to a board that then lights up or makes sound is a fun project that gives them a sense of pride and a job well done.
Programming - Students aged 10 and up can learn the basics of programming and how to modify more complicated code which shows them how different parts of a program interact with each other to produce a solution.
Coding - Kids as young as 5 years old can learn how to code through play-based activity sets. As they get older, they can expand their knowledge and learn graphical-, block-, and text-based coding in a variety of languages.